![]() Batgirl can use her gathered momentum to fire off a barrage off batarangs, call up a drone to heal or shoot at enemies, strike with an elemental attack that goes through armour or pull off a beatdown that sees her batter her foes with a ferocious flurry of punches. Those Momentum Attacks work well to keep the whole thing from growing stale as quickly as it might otherwise do, too. It's a tidy fighting system overall, one that feels satisfyingly crunchy, and it's enhanced greatly by lots of flashy animations for all four protagonists as they pull off their fanciest moves. You can also grab enemies, once they've had their health whittled down, and then choose to either strike, throw or interrogate them depending on how the mood takes you. ![]() This ain't no messy button masher, it turns out. ![]() However, Gotham Knights does a stand-up job in making these newbies feel like a hugely likeable team who can brawl with the best of 'em and are just different enough in combat to keep things interesting as you take to the streets to lay the smackdown on the ghouls and gangs of Gotham.Ĭombat is still combo-heavy stuff here, with each of our four heroes combining light and heavy strikes with a bevvy of unlockable "Momentum Attacks" which operate on a gauge that's refilled by timing your punches and kicks well and pulling off perfect evades. In terms of the cast of masked vigilantes you get to play as here too, it's not an easy task to drop a character as all-encompassing and easily roleplayed as the Batman for a bunch of lesser protagonists. WB Games Montreal has stepped out of Arkham's shadow with its own unique spin on combat and tweaked detective mechanics that make for a superhero experience which manages to feel very much its own thing whilst also remaining comfortably familiar. A DC universe game set in this city is always going to be working in the shadow of the superlative Arkham series, it's destined to be closely compared at every turn to Rocksteady's best, and it's a testament to the strength of what's been served up here that it compares rather favourably indeed. It's pretty obvious that Gotham Knights has got something of an uphill battle on its hands as it releases into the wild. So there's no time to grieve, no chance to rest, as our four young pretenders to the Bat Crown form a united front to take on a host of Gotham's most wanted whilst investigating the shadowy Court of Owls, an organisation long thought myth, which has now officially stepped into the limelight. People die with regularity in Gotham Knights, there are innocent victims counted and confirmed every time one of the featured supervillains strikes out in a bombastic attack on the city. It's a delightfully dark start for a surprisingly dark game. We've got a body, a funeral, the whole nine yards, and it's up to the Bat Fam that's left behind, Robin, Nightwing, Batgirl, Red Hood and dear old Alfred, to pick up where the world's greatest detective left off, taking on his final case and diving into a new threat that's simmering under the corrupt streets of Gotham. ![]() Gotham Knights kicks off with an explosive opening sequence, WB Games Montreal making sure we know for certain there's no tricks here, the Dark Knight doesn't disappear off screen with a get-out clause, there's no "maybe he got away".
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